Confidential Client · August 2026 – Present
Working on a confidential game project.
Working on a confidential game project.









Independent studies of gameplay systems, player motivation, progression, economy, puzzle UX, and LiveOps using publicly available games and information.
An analysis of why players repeatedly invest in Wukong characters and skins across major games, even though the source character is more than 400 years old.
A study topic on publicly visible sources, sinks, upgrade pressure, and resource pacing.
A study topic on cause-and-effect readability, cognitive load, level escalation, and restart friction.
A study topic on short-session loops, reward cadence, mastery, and return motivations.
A study topic on public examples of event cadence, progression hooks, and player goals.
Game Designer with 2 years of independent and project-based game research experience, including 1 year focused on mobile games. My work combines systems thinking, player psychology, level design, and rapid experimentation. Puzzle games shaped how I communicate rules through interaction; roguelites taught me to design meaningful trade-offs; and mobile games taught me to respect every second of the player’s attention.